E-Business
The Internet is a powerful channel that presents new opportunities for an organization to:
1)Touch customers
2)Enrich products and services with information
3)Reduce costs
How do e-commerce and e-business differ?
E-commerce – the buying and selling of goods and services over the Internet
E-business – the conducting of business on the Internet including, not only buying and selling, but also serving customers and collaborating with business partners
Industries Using E-Business
E-Business Models
E-business model – an approach to conducting electronic business on the Internet
Business-to-Business (B2B)
Electronic marketplace (e-marketplace) – interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities
Business-to-Consumer (B2C)
Common B2C e-business models include:
e-shop – a version of a retail store where customers can shop at any hour of the day without leaving their home or office
e-mall – consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
Business types:
Brick-and-mortar business
Pure-play business
Click-and-mortar business
Consumer-to-Business (C2B)
Priceline.com is an example of a C2B e-business model
The demand for C2B e-business will increase over the next few years due to customer’s desire for greater convenience and lower prices
Consumer-to-Consumer (C2C)
Online auctions
Electronic auction (e-auction) - Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
Forward auction - Sellers use as a selling channel to many buyers and the highest bid wins
Reverse auction - Buyers use to purchase a product or service, selecting the seller with the lowest bid
C2C communities include:
Communities of interest - People interact with each other on specific topics, such as golfing and stamp collecting
Communities of relations - People come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts
Communities of fantasy - People participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan
E-Business Benefits and Challenges
E-Business benefits include:
1)Highly accessible
2)Increased customer loyalty
3)Improved information content
4)Increased convenience
5)Increased global reach
6)Decreased cost
E-business challenges include:
1)Protecting consumers
2)Leveraging existing systems
3)Increasing liability
4)Providing security
5)Adhering to taxation rules
There are numerous advantages and limitations in e-business revenue models including:
1)Transaction fees
2)License fees
3)Subscription fees
4)Value-added fees
5)Advertising fees
Mashups
Web mashup - a Web site or Web application that uses content from more than one source to create a completely new service
Application programming interface (API) - a set of routines, protocols, and tools for building software applications
Mashup editor - WSYIWYGs (What You See Is What You Get) for mashups
Wednesday, 5 March 2014
Chapter 14: E-Business
Posted by Unknown at 01:06
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